AT 70.19
Software Development and Quality Improvement
Semester: Summer
Rationale:
Designing, developing, and improving complex software systems
requires a mastery of analytical and technical skills, as well as a
knowledge of appropriate processes, architectures and design
patterns. This course teaches the fundamental skills of software
engineering, drawn from research and best-practice on large open
source and commercial software projects. Students will learn
techniques and tools for modeling, analyzing, developing and
evaluating complex software systems. The emphasis will be on
rapid implementation of complex systems through agile
development processes, visual development tools, software
frameworks, and integration of open source and commercial
components.
The course will also improve students' practical software
engineering skills by having them plan and execute a significant
open-source software development project. Students may make a
specific contribution to an existing large open source project or
start a new project of their own choice. Projects with the
potential to play a role in development of the Asian region will be
strongly encouraged.
This is the second course in a two course sequence, focusing on
prototyping and software construction, project management, and
testing. Students taking this course will execute the
open-source software development project they planned in Software
Architecture and Design.
Catalog description:
Software engineering, Software development, Software testing,
CASE Tools, Software project management, Software quality and
improvement, Open source software
Credits:
3(2-3)
Prerequisite:
AT 70.18 (Software Architecture Design)
Course Outline:
1. Iterative Development: Design, Construction, Testing and Evaluation
1. Rational Unified Process
2. Prototyping
3. Testing and Quality in development
4. Refinement, refactoring, and reuse
5. Review and evaluation
2. Tools and Methods
1. Programming methodologies
2. CASE Tools
3. Build control, version control, integration
4. Visual analysis tools
3. Software Configuration Management
1. Monitoring and auditing
2. Release management
4. Testing and Quality
1. Testing fundamentals and techniques
2. Debugging
3. Quality assurance
4. Verification and validation
5. Software Improvement
6. Dynamic analysis
7. Issue tracking
Textbook:
Lecture notes provided by instructor
References:
Brooks, F. P. (1995). The Mythical Man-Month: Essays on Software
Engineering. Addison-Wesley. ISBN 0-201-83595-9.
Brown, Malveau, McCormick and Mowbray (1998). AntiPatterns:
Refactoring Software, Architectures, and Projects in Crisis. Wiley.
Bruegge, B. and Dutoit, A.ÊH. (2004). Object-Oriented Software
Engineering: Using UML, Patterns, and Java. Prentice-Hall, 2nd
edition. ISBN 0-13-1911791.
Gamma, E., Helm, R., Johnson, R., and Vlissides, J. (1995).
Design Patterns: Elements of Reusable Object-Oriented Software.
Addison-Wesley. ISBN 0201633612.
Fowler (2003). UML Distilled: A Brief Guide to the Standard Object
Modeling Language, Third Edition. Addison-Wesley.
Larman, C. (2005). Applying UML and Patterns: An Introduction to
Object-Oriented Analysis and Design and Iterative Development.
Prentice-Hall.
Pressman, R.S. (2004). Software Engineering: A Practitioner's Approach.
McGraw-Hill, 6th edition.
Sommerville, I. (2005). Software Engineering.
Addison-Wesley, 7th edition. ISBN 0-321-21026-3 (recommended).
Stevens, P. (2006). Using UML: Software Engineering with Objects
and Components. Addison-Wesley, 2nd edition. ISBN 0-321-26967-5.
(recommended).
Coursework and Grading:
Homework (30%), Project (30%), Final Exam (40%).
Instructor:
Dr. Paul Janecek