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OpenGL-based solar system simulation : planetary events

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dc.contributor.advisor Guha, Sumanta, Doctor (Chairman) en_US
dc.contributor.author Prasit Chuaykue en_US
dc.date.accessioned 2015-01-12T10:38:12Z
dc.date.available 2015-01-12T10:38:12Z
dc.date.issued 2006-05 en_US
dc.identifier.other AIT RSPR no.CS-06-04 en_US
dc.identifier.uri http://www.cs.ait.ac.th/xmlui/handle/123456789/133
dc.description 55 p. en_US
dc.description.abstract Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. It support interactive programmable shading on virtually any 3D graphics hardware using a scene graph library on top of OpenGL. While our system uses OpenGL, the techniques described are applicable to any retained mode interface with appropriate extension mechanisms and hardware API with provisions for recirculating data through the graphics pipeline. This research surveys the technique used on OpenGL Shading Language, including knowledge of astronomy. This research focuses on realistic to create nice planetary events. en_US
dc.description.sponsorship Sripatum University en_US
dc.language.iso en en_US
dc.publisher Asian Institute of Technology en_US
dc.relation.ispartofseries AIT Publications; en_US
dc.subject Computer graphics en_US
dc.subject Solar system -- Simulation methods en_US
dc.subject OpenGL en_US
dc.subject Three-dimensional display systems en_US
dc.title OpenGL-based solar system simulation : planetary events en_US
dc.type Research Report en_US


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